
Heart of Porcelain
Game designer
Narrative puzzles, dialogue and branching maps for a kintsugi-inspired game.
ABOUT ME
I’m a game designer working across systems, interactive narrative and UI. I like starting with a specific question and turning it into something people can play.
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BACKGROUND & PRACTICE
B.A. in Communication, Minor in Game Design. Graduated in 2025.
Communication shapes how I think about stories and how people understand information. Game design lets me turn those questions into interactive systems.
Previously a system designer at Papergames, contributing to systems and UI including Daily Wishes 2.0 and Expeditions.
Explore the workFROM MY EARLIER PORTFOLIO
Narrative puzzles, spatial interaction
and environmental systems.

Game designer
Narrative puzzles, dialogue and branching maps for a kintsugi-inspired game.

Interaction & system designer
Social minigames and relationship systems for a mixed-reality conversation app.

Puzzle designer / Usability researcher
Environmental interactions and maps grounded in real hiking-trail research.
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