Game design document
Defined mechanics, characters, story, art and dual-world gameplay.
Explore details ↓
← All projectsNarrative puzzle game
Repair the porcelain. Reshape the story.
THE PROJECT
In a royal palace, restoring broken porcelain through kintsugi also restores fragments of a family’s history. The choices made while rebuilding each piece shape a branching story and the future of the kingdom.
DESIGN & IMPLEMENTATION
Defined mechanics, characters, story, art and dual-world gameplay.
Explore details ↓Wrote dialogue around the narrative flow and branching storylines.
Explore details ↓Drew branching maps and built levels in Endstar Engine.
Explore details ↓01 / GAME DESIGN
I developed the Game Design Document across mechanics, characters, story, art direction and dual-world gameplay. This gave the team a shared structure for the palace, the porcelain and the narrative choices that connect them.
02 / NARRATIVE
I wrote dialogue and scripts that follow the narrative flow while accounting for branching storylines. The writing connects player decisions with how the family’s history is revealed.
03 / MAP & LEVEL DESIGN
I drew maps that support the branching narrative, then built levels in Endstar Engine. The map and in-engine view below show the work from spatial planning to level construction.