Heart of Porcelain game world
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Narrative puzzle game

Heart of Porcelain

Repair the porcelain. Reshape the story.

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THE PROJECT

Overview

In a royal palace, restoring broken porcelain through kintsugi also restores fragments of a family’s history. The choices made while rebuilding each piece shape a branching story and the future of the kingdom.

MY ROLEGame Designer
Engine
Endstar Engine
Design focus
Branching narrative / Puzzle systems / Levels
Deliverables
GDD / Dialogue / Maps / Playable levels

DESIGN & IMPLEMENTATION

My Contributions

01

Game design document

Defined mechanics, characters, story, art and dual-world gameplay.

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02

Dialogue & scripts

Wrote dialogue around the narrative flow and branching storylines.

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01 / GAME DESIGN

A story held together by its mechanics.

I developed the Game Design Document across mechanics, characters, story, art direction and dual-world gameplay. This gave the team a shared structure for the palace, the porcelain and the narrative choices that connect them.

Original Game Design Document

02 / NARRATIVE

Write for more than one possible history.

I wrote dialogue and scripts that follow the narrative flow while accounting for branching storylines. The writing connects player decisions with how the family’s history is revealed.

Dialogue and script documentation

03 / MAP & LEVEL DESIGN

Give each narrative branch a place.

I drew maps that support the branching narrative, then built levels in Endstar Engine. The map and in-engine view below show the work from spatial planning to level construction.