Menu & planet navigation
Organized the main-menu functions and the separate planet-details progress/landing view.
See the design details ↓
← All projectsScience-fiction adventure concept
A holographic interface for stories across planets.
Space Traveler is a PC adventure concept about gathering stories across planets. I designed a cyan holographic interface with stable navigation, crisp outlines and beveled panels that keep the game world visible.
Stable navigation and clear next actions across a sci-fi adventure.
Organized the main-menu functions and the separate planet-details progress/landing view.
See the design details ↓Kept selection details and categorized item browsing together from wireframe to final UI.
See the design details ↓Connected the permission request to an inventory object and built a shared cyan UI kit.
See the design details ↓01 / MENU & PLANET DETAILS
The main menu places six labeled functions around the current planet and shows overall progress below it. The separate planet-details screen places exploration and mission progress beside LAND. I kept the planet at the center of both compositions while giving each screen the information needed for its next action.
02 / INVENTORY STRUCTURE
Category tabs sit above the item grid on the right. The left detail panel keeps the selected object’s illustration, name and description visible. The wireframe and final UI preserve these regions; color and beveled edges add visual hierarchy without moving the browsing structure.
03 / DIALOGUE & OBJECTIVES
The guardian says the player needs permission to enter. The replies let the player show a permission or decide to find one. In the inventory, Factory Permission names the corresponding object. This connects the dialogue request to an item the player can look for; the screenshots below show the dialogue and item view together.
04 / HOLOGRAPHIC UI KIT
The UI kit uses bright cyan outlines for buttons and recognizable icons for navigation. Shared beveled corners connect LAND, the back button and information panels. Dark fills separate text areas from the scene while the cyan edges keep panel boundaries visible.